Friday 3 February 2012

Fry splines test



Just a quick capture render to see how the animation is looking after I've just switched the curves to splines, since SoftImage is playing it with enough lag that I can't quite tell. Hurray for quick capture!

His facial features are not done yet and any movement on his face needs re doing anyway as they were just rough indications from the blocking stage. Which is what I will work on now! (12 hours and 10 mins to go til Deadline!)

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